![]() I think we're roughly on the same page for this one, then. It might not be enough of a loss to be worth -1, true. Overpriced means you lose versatility by losing real options. I just don't think it's worth a negative. That does eat into the WBL advantage it's giving you at lower levels, though.Īnd to be clear, you have definitely convinced me to drop my rating substantially, to a 0/0. If the weapon type issue really bugs you, then go get a one-time application of polymorph any object for 1200 GP. Yes, you could buy better than the Black Blade, but the blade doesn't cost you anything so you're free to spend that cash on other gear. For another: Lepidstadt Shifter/Altered Shifting, Arcane Weapon, Dimensional Slide, Familiar, Potent Magic, Bloodline Development (Orc, Serpentine, Nanite, Verdant, Ghoul, Draconic, with a conductive weapon several others), School Understanding (Divination, Transmutation, Evocation/Admixture). Also it's not an ideal weapon, being light or one-handed and rather less impressive than the best you could buy, and not including useful properties for a gish like spell storing. Really? For one thing assuming you're going EK it's 3 exploits minimum. Overall, I'd say we've been pretty consistent so far, and most of these archetypes expand both on what you can do with your build and what you can do with any individual character. Access to the Arcanist's primary class features Planar Binding as an SLA and an ability to grant himself a big bonus to his charisma check in the subsequent binding Access to every divine spell list in the game, ability to bypass material components costs, no real tradeoffs. ![]() Spontaneous access to his entire class spell list a few times per day, access to useful SLA's Access to the witch hex list with no real drawbacks It's a working ranged Magus archetype that basically comes with no strings attached. Intelligent weapon with virtually no drawbacks for taking the archetype Expanded bonus feat list and more skill points seems a bit shallow for +2 versatility, in my view Gain access to feats you don't have several times per day More skill points, bonus feat that bypasses onerous prerequisites, flat bonus to all combat maneuvers Martial flexibility, multiple active stance feats active at once Gain spells from other class lists, less friendly-fire prone spells, more flexible bloodrage Access to barbarian rage powers, swapping out unwanted bloodline powers on a case-by-case basis Gains a bonus feat that skips prerequisites. I'd personally rank it at +2 power / 0 versatility. I'm not sure where that contributor was coming from here. Adds kick-ass off-list spells to his extract list As an example, let's just take a look at what's already been ranked as being +2 versatility: To make an example between classes, Oracle is more versatile than the Cleric in the (1) sense, but is much less versatile in the (2) sense I think we should get a consensus on what Versatility means betweenġ)How many differents build you can make with that archetypeĢ)How many different thing you can do with the average build using the archetype
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